02-01-2012, 01:17 PM
THIS IS NOT THE BIG REVEAL OF THE BATTLE SYSTEM - JUST A TEASER!
Check out the new UI, the new battleground and even a new mechanic.
![[Image: 2v1handicapmatch.png]](http://img807.imageshack.us/img807/9756/2v1handicapmatch.png)
2 versus 1 handicap battle.
![[Image: 2v2d.png]](http://img694.imageshack.us/img694/9917/2v2d.png)
2 versus 2 battle.
Let me explain
Everything in the 2 screenshots above is different and part of the big revamp the battle system is getting. New Battle ground, new UI (User Interface) and multi-ZENFORM battles.
In the first shot, you can see 2 player ZENFORMS against one enemy.
This will be explained more when I reveal the battle system with a new video but what I can tell you now is - this can happen mid way through ANY battle. All you need to do is spend Skill Points (the same points you use to grow and evolve your ZENFORM).
When you play the game you will notice using and spending skill points is a skill and stradegy in itself. Do you spend those points to evolve a ZENFORM? Increase it's stats or spend them in battle?
The stronger the ZENFORM (higher star rank and evolution stage) - the higher the cost to bring it into battle for multi-battles.
That cost only applies if the battle was originally 1 -v- 1. If the battle is a multi-battle from the start, no cost to skill points is needed to bring in ZENFORMS.
Switching normally in 1-v-1 battles doesn't cost anything of course.
The battle ground is a fake 3D battle ground. Simply touching the screen and swiping left or right allows you to move the camera (this it not really 3D but a trick using the images). All of the UI hides and lets you get a great look at the battle ground.
The top part of the user interface is the battle bar. This has the battle menu - that when pressed slides down the battle bar and shade (like the notifcations on iOS) and reveals the rest of the menu.
It has a flee button that you can press to bail from the battle.
It also has the crystals that your team ZENFORMS are in. You can touch one of the crystals for quick switching a ZENFORM onto the field.
You can touch a ZENFORM and it will slide open the status bar to reveal more information. You can open 1 status bar, or all of them if you wish.
Doing this also slides the battle bar off view so you can focus on the status bar.
![[Image: statusbarsextended.png]](http://img213.imageshack.us/img213/2672/statusbarsextended.png)
This was only a teaser. The battle system has some really cool ideas that I cannot wait to share with you.
(Here is a link to a screenshot from the old battle scene to compare: http://www.calisprojects.com/zenforms/me...shot01.png )
Edit:
Check out this teaser video:
Teaser video 2
Check out the new UI, the new battleground and even a new mechanic.
![[Image: 2v1handicapmatch.png]](http://img807.imageshack.us/img807/9756/2v1handicapmatch.png)
2 versus 1 handicap battle.
![[Image: 2v2d.png]](http://img694.imageshack.us/img694/9917/2v2d.png)
2 versus 2 battle.
Let me explain
Everything in the 2 screenshots above is different and part of the big revamp the battle system is getting. New Battle ground, new UI (User Interface) and multi-ZENFORM battles.
In the first shot, you can see 2 player ZENFORMS against one enemy.
This will be explained more when I reveal the battle system with a new video but what I can tell you now is - this can happen mid way through ANY battle. All you need to do is spend Skill Points (the same points you use to grow and evolve your ZENFORM).
When you play the game you will notice using and spending skill points is a skill and stradegy in itself. Do you spend those points to evolve a ZENFORM? Increase it's stats or spend them in battle?
The stronger the ZENFORM (higher star rank and evolution stage) - the higher the cost to bring it into battle for multi-battles.
That cost only applies if the battle was originally 1 -v- 1. If the battle is a multi-battle from the start, no cost to skill points is needed to bring in ZENFORMS.
Switching normally in 1-v-1 battles doesn't cost anything of course.
The battle ground is a fake 3D battle ground. Simply touching the screen and swiping left or right allows you to move the camera (this it not really 3D but a trick using the images). All of the UI hides and lets you get a great look at the battle ground.
The top part of the user interface is the battle bar. This has the battle menu - that when pressed slides down the battle bar and shade (like the notifcations on iOS) and reveals the rest of the menu.
It has a flee button that you can press to bail from the battle.
It also has the crystals that your team ZENFORMS are in. You can touch one of the crystals for quick switching a ZENFORM onto the field.
You can touch a ZENFORM and it will slide open the status bar to reveal more information. You can open 1 status bar, or all of them if you wish.
Doing this also slides the battle bar off view so you can focus on the status bar.
![[Image: statusbarsextended.png]](http://img213.imageshack.us/img213/2672/statusbarsextended.png)
This was only a teaser. The battle system has some really cool ideas that I cannot wait to share with you.
(Here is a link to a screenshot from the old battle scene to compare: http://www.calisprojects.com/zenforms/me...shot01.png )
Edit:
Check out this teaser video:
Teaser video 2
