12-02-2011, 12:57 PM
This thread will fill you in on what we are working on and developing behind the scenes for the game.
I'll update this thread regularly.
I'll update the first post with links to future posts in the thread and the date it was added so you can keep track.
So...
What are we working on behind the scenes?
May 19th 2012
![[Image: FlowerAnimations.gif]](http://www.calisprojects.com/zenforms/media/FlowerAnimations.gif)
Revamped the entire map data handler, added flower animations, and launched a clothing store online.
Read about it!
http://www.calisprojects.com/forum/showt...973#pid973
May 7th 2012
In this update, a short gameplay video is posted from an early event in the game. Also a really cool screenshot of the player getting to pick the first Newborn ZENFORM. Be sure to have a read:
http://www.calisprojects.com/forum/showt...906#pid906
13th of April 2012
Thinking of going more weekly with the updates. This update shows off some really cool screenshots from the early parts of the game in the hometown. The shadow graphics have been changed to straight black to help give the game more vibrancy. Also teased a feature.
Check it out: http://www.calisprojects.com/forum/showt...725#pid725
6th of April 2012
Showing off the Cafe map from the Duvlynn South City map. Very pretty tiles made by Will. Check it out.
http://www.calisprojects.com/forum/showt...627#pid627
20th of March 2012
A small update this time. Shows off the changes in skin-tone colors and a tab from the Journal App on the PCom.
http://www.calisprojects.com/forum/showt...515#pid515
9th of March 2012
Great update this week. Thanks to all of your comments, I got my passion back for coding and put my head down to get working.
This update details the changes made to the ZENFORM attacks and shows a PCom app.
http://www.calisprojects.com/forum/showt...435#pid435
3rd of March 2012
So, it's march. The release window. Read about what's going on here.
http://www.calisprojects.com/forum/showt...403#pid403
18th of February 2012
Update in the 9th post.
An update on the battle system code!
Read here:
http://www.calisprojects.com/forum/showt...344#pid344
20th of January 2012
Update here in the 7th post.
Details this time cover the missed release date to details on working on the revamping of the battle system.
Read here:
http://www.calisprojects.com/forum/showt...205#pid205
10th of January 2012
Update here in the 6th post.
Contains the first official screenshots of both the storyline and choice system.
Be sure to check it out:
http://www.calisprojects.com/forum/showt...121#pid121
4th of January 2012
New Post - 3rd post.
Details the update to the bag, only 1 more outdoor map needed for Version 1.0 release and a recoding of the OW (overworld) "people" handling of the ZENGarden (the engine for ZENFORMS).
15th of December 2011
New update posted just below in post 2. Update includes the save/load game scene and a new day/night cycle.
2nd of December 2011
For the last 2 weeks, Spaceemotion and I have been focusing on finishing a map needed for the school. We also have been planning and doing early code work on the item system. We want to have a cool "sub-feature" to the item system and it has been time consuming planning and adding it. I want to make sure we plan it right before I started coding it. The last week was spent making sure we knew what we wanted out of the system. Only 2 days ago I began coding the Item Database into the game engine. Laying in the variables for items to use (item name, effects and so on). Everything went smoothly.
The school map mentioned above was also just finished (I say finished, but we just need to make 2 or 3 little edits for it to be fully done). That was added into the game. Each map takes about 50 or so lines of code just so the engine won't crash. Again, it takes time to do this, but it's not "hard" work.
Spaceemotion is going to begin coding the UI for the item menu.
Hopefully it goes good for him.
While he is doing that, I'm going to edit our Save/Load Game Menu.
This is currently it:
![[Image: SaveGameWIP.png]](http://www.calisprojects.com/zenforms/media/screenshots/WIP/SaveGameWIP.png)
(Testing, ignore the "null" text label. That will be the player name. No name was set when testing - hence a null value lol).
You can swipe left and right to view your saved/load games. I'll keep that. It shows the player and what the player looks like from the save file, and the ZENFORM team (names and star rank). But it's very blank and doesn't provide the information I really want.
The edits I'm going to add is:
The map image the player is on will change based on the map the player is on. The name of the map might be displayed (if it looks good).
A new label showing how many quests the player has taken will be added.
A new label for player reputation/moral will be added too. This will show more information related to the story that is vital information to show the player on a load screen.
Another possible addition for the scene might also be a money icon showing how much money you have. Again this will just help you know what your save file is.
- - - - - - - - -
That's what is going on behind the scenes of development. Any questions, suggestions or comments, please leave some
I'll update this thread regularly.
I'll update the first post with links to future posts in the thread and the date it was added so you can keep track.
So...
What are we working on behind the scenes?
May 19th 2012
![[Image: FlowerAnimations.gif]](http://www.calisprojects.com/zenforms/media/FlowerAnimations.gif)
Revamped the entire map data handler, added flower animations, and launched a clothing store online.
Read about it!
http://www.calisprojects.com/forum/showt...973#pid973
May 7th 2012
In this update, a short gameplay video is posted from an early event in the game. Also a really cool screenshot of the player getting to pick the first Newborn ZENFORM. Be sure to have a read:
http://www.calisprojects.com/forum/showt...906#pid906
13th of April 2012
Thinking of going more weekly with the updates. This update shows off some really cool screenshots from the early parts of the game in the hometown. The shadow graphics have been changed to straight black to help give the game more vibrancy. Also teased a feature.
Check it out: http://www.calisprojects.com/forum/showt...725#pid725
6th of April 2012
Showing off the Cafe map from the Duvlynn South City map. Very pretty tiles made by Will. Check it out.
http://www.calisprojects.com/forum/showt...627#pid627
20th of March 2012
A small update this time. Shows off the changes in skin-tone colors and a tab from the Journal App on the PCom.
http://www.calisprojects.com/forum/showt...515#pid515
9th of March 2012
Great update this week. Thanks to all of your comments, I got my passion back for coding and put my head down to get working.
This update details the changes made to the ZENFORM attacks and shows a PCom app.
http://www.calisprojects.com/forum/showt...435#pid435
3rd of March 2012
So, it's march. The release window. Read about what's going on here.
http://www.calisprojects.com/forum/showt...403#pid403
18th of February 2012
Update in the 9th post.
An update on the battle system code!
Read here:
http://www.calisprojects.com/forum/showt...344#pid344
20th of January 2012
Update here in the 7th post.
Details this time cover the missed release date to details on working on the revamping of the battle system.
Read here:
http://www.calisprojects.com/forum/showt...205#pid205
10th of January 2012
Update here in the 6th post.
Contains the first official screenshots of both the storyline and choice system.
Be sure to check it out:
http://www.calisprojects.com/forum/showt...121#pid121
4th of January 2012
New Post - 3rd post.
Details the update to the bag, only 1 more outdoor map needed for Version 1.0 release and a recoding of the OW (overworld) "people" handling of the ZENGarden (the engine for ZENFORMS).
15th of December 2011
New update posted just below in post 2. Update includes the save/load game scene and a new day/night cycle.
2nd of December 2011
For the last 2 weeks, Spaceemotion and I have been focusing on finishing a map needed for the school. We also have been planning and doing early code work on the item system. We want to have a cool "sub-feature" to the item system and it has been time consuming planning and adding it. I want to make sure we plan it right before I started coding it. The last week was spent making sure we knew what we wanted out of the system. Only 2 days ago I began coding the Item Database into the game engine. Laying in the variables for items to use (item name, effects and so on). Everything went smoothly.
The school map mentioned above was also just finished (I say finished, but we just need to make 2 or 3 little edits for it to be fully done). That was added into the game. Each map takes about 50 or so lines of code just so the engine won't crash. Again, it takes time to do this, but it's not "hard" work.
Spaceemotion is going to begin coding the UI for the item menu.
Hopefully it goes good for him.
While he is doing that, I'm going to edit our Save/Load Game Menu.
This is currently it:
![[Image: SaveGameWIP.png]](http://www.calisprojects.com/zenforms/media/screenshots/WIP/SaveGameWIP.png)
(Testing, ignore the "null" text label. That will be the player name. No name was set when testing - hence a null value lol).
You can swipe left and right to view your saved/load games. I'll keep that. It shows the player and what the player looks like from the save file, and the ZENFORM team (names and star rank). But it's very blank and doesn't provide the information I really want.
The edits I'm going to add is:
The map image the player is on will change based on the map the player is on. The name of the map might be displayed (if it looks good).
A new label showing how many quests the player has taken will be added.
A new label for player reputation/moral will be added too. This will show more information related to the story that is vital information to show the player on a load screen.
Another possible addition for the scene might also be a money icon showing how much money you have. Again this will just help you know what your save file is.
- - - - - - - - -
That's what is going on behind the scenes of development. Any questions, suggestions or comments, please leave some

).![[Image: RevampedSaveScene01.png]](http://www.calisprojects.com/zenforms/media/screenshots/WIP/RevampedSaveScene01.png)
![[Image: RevampedSaveScene02.png]](http://www.calisprojects.com/zenforms/media/screenshots/WIP/RevampedSaveScene02.png)
![[Image: Agq9wHrCAAIBlkY.png]](http://p.twimg.com/Agq9wHrCAAIBlkY.png)
![[Image: LaughAtNight.gif]](http://www.calisprojects.com/zenforms/media/other/LaughAtNight.gif)
keep up the great work :3
![[Image: StorylineScreenshot02.png]](http://www.calisprojects.com/zenforms/media/screenshots/StorylineScreenshot02.png)
![[Image: StorylineScreenshot04.png]](http://www.calisprojects.com/zenforms/media/screenshots/StorylineScreenshot04.png)
![[Image: Battleshot01.png]](http://www.calisprojects.com/zenforms/media/screenshots/Battleshot01.png)
![[Image: Battleshot03.png]](http://www.calisprojects.com/zenforms/media/screenshots/Battleshot03.png)
![[Image: TitleScreen.png]](http://www.calisprojects.com/zenforms/media/screenshots/TitleScreen.png)
![[Image: screenshot20120218at171.png]](http://img651.imageshack.us/img651/5430/screenshot20120218at171.png)