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Author Archives: Neo-Dragon
Developer Tip 004- Basic Game Design- Testing and Debugging
This is the last in the Basic Game Design series of Developer Tips. I’ll have more Developer Tips after this. Today, I’m talking about Testing and Debugging your project. This is an often overlooked or under-rated thing to do in … Continue reading
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Developer Tip 003 – Basic Game Design – Content
Welcome to our third tip for developers. Please go back and read the first and second tips if you haven’t already. This tip is something that was always up for debate in my old classroom. It’s the content of a … Continue reading
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3 More Useful Services for Developers
Recently, Staff member Daedalus posted a list of programs to help developers move their projects along much more smoothly. Earlier today, Community member Kerii posted a list of programs he finds useful. We agree with him on his list. So … Continue reading
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Developer Tip 002 – Basic Game Design – Planning and Approach
Welcome to my second tip on game development and design. This time I’m going to talk about planning your project and the ways you can approach or “tackle” your project. If you have’t already, go back and read my first … Continue reading
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Developer Tip 001 – Basic Game Design – Feedback
You might have seen this in the About page, but I used to study game development and design in college here in Dublin, Ireland. You might have also noticed that I owe you guys 2 blogs since I missed last … Continue reading